WARS Fan Nicholas Kory has created a really awesome thing for WARS fans-- a whole new way to play the TCG! Now you can emulate the popular Co-Operative Living Card Games of the present, with your WARS cards of the past! Its pretty cool. He wrote up a rules document, and is planning to expand it and add more "adventures" to play through!
You can download or read the rules at the link below:
Here's what Kory had to say about his work:
Hey WARS players. I'm not expecting much of a response to this, but I've been toying with the idea of modding the WARS TCG into a cooperative experience similar to the Living Card Games from Fantasy Flight Games. Playing this requires special deck creation for both the players and the enemy deck, and the structure of the enemy turn is changed up a bit in order to make it automate smoothly and still be a challenge, but it's functional. Still haven't decided if it's all that fun...
But I thought I'd share it with you all regardless. I'd greatly appreciate any input from those who decide to look into this. There are two scenarios included in this basic rundown of rules, both featuring Quay as enemies. If I end up liking this format and continuing with it, I may post more.
If you've been waiting...
The first big 10,000 Dawns story is now complete! You can now read the adventures of Graelyn and Arch from start to finish, and enjoy the dramatic and epic end to their journey.
Its been a real joy bringing these new stories to you guys, and we can't wait to bring you more with 10,000 Dawns: Anthology. "Anthology" will have a more similar feel to WARS, while still not actually being WARS, in that some of the tales in Anthology started as WARS fanfics long ago.
We hope you continue on this journey with us, and we hope to also bring you some actual WARS related news soon instead of 10,000 Dawns. But hey, this is news of something from people who love WARS just like you.
Check out the links below to learn more about 10kd, and read some great stories! -Jim
There are a lot of WARS fans out there who are creating awesome things, and with no new WARS news on the horizon, I thought I'd take the time to let you guys know about a new project the Hanover WARS Muppets and myself have been working on. Long ago, we started writing a bunch of WARS fanfics, and kept them going till they really had nothing to do with WARS anymore. After some discussion, we decided to take some of our original elements, and craft new things out of them. The culmination of that for me is 10,000 Dawns.
This is a new story I've written following a pair of characters Graelyn Scythes and Archimedes, who get involved in an experiment that sends them on an amazing inter-reality adventure.
Every Thursday there will be a new chapter on jameswylder.com, so I hope you check it out and spread the word!
You can read the first chapter right now:
Mark Tuttle was one of the original Decipher Team that worked on WARS. He wrote several WARS short stories, ran the WARS Radio podcast, and much more. He's had an amazing career working in Radio, and for companies like Sony. Its our honor to speak with him on WARS 10th Anniversary! You can follow him on Twitter: @Radioman1017
How did you first get involved in WARS?
I had been working with/at Decipher for a couple of years. I started doing volunteer list moderation on AOL for the STCCG. They noticed me, and asked me to do work for them. I was working in Radio at the time and didn't want to give up that gig so we negotiated a contract deal. They then brought me on to do design and playtest for the SWGG and, long story short, hired me full time and moved me to Norfolk. A little bit after that, we were told that we had lost the Star Wars license but would retain the game mechanics. Since we were all very close to those mechanics, there was a lot of discussion about what to do with them. WARS came about as a way to somehow retain the name ("wars") and the sci-fi theme. The intention was for this to be a major multimedia property. We dreamed big and there was discussion of movies, TV, toys and the like. (More on that later.)
What was the early development of the Game like? What led to the decision to develop WARS as its own product?
There was another team handling development so I was kind of on the outside of that. I was dealing with The Lord of the RIngs and several other properties that we had running at the time. But I got to go to alot of cool meetings and watch the project come together. I eventually got pulled more into it and got to help a little toward the end of development of the first set. The mechanics were pretty much locked since we were using an existing system. We wanted our SWCCG players to be familiar with the game and be able to pick it up right away so little was changed.
What led to WARS Radio, and what was it like hosting it? Did you have a favorite moment from it?
Wow, WARS Radio. I like to think we were trend setters there. If you look at things like how video gaming is exposed through YouTube and Twitch now, we were really ahead of our time by devoting an audio-only web show to a game. I don't believe anyone else was doing anything of the sort. I remember each week trying to grab different guys to come into the studio to talk about the game. The "studio", by the way, was a broom closet. Seriously, I had to move the mop bucket out of the way to tape. It's hard to pick a favorite moment. It was really just a lot of fun to do all the way around.
You also wrote some WARS fiction. Can you tell us anything about the decision to create that line of short stories?
Well, as I mentioned above, we had dreams of this being a full-fledged property. To do that, you need story and context. With Star Wars, we had that whole universe to expand upon (which we did quite well, I think.) With WARS, we had the roughly 100 characters at the top of the cards to tell some story, but it's just not enough. We needed more and the call went out to any of us that could write. I'm not saying I can write, but I think I did ok.
One of my Favorite (and the most fun) WARS stories is your own "Return to Juno Station". What led to the ideas behind it?
Heh. That was fun to write. I had to go back and re-read it to remind myself of what led to it's creation. Although it didn't happen until the end, I really wanted to tell a story about a Maverick. Jarek starts out as an Earther and through the story changes in a lot of ways. The Earthers were kind of stereotypical and the Quay seemed a little like Klingons, but I wanted to explain why the Mavericks were the way they were. To me, they were the most interesting characters in our setting.
Do you have a favorite WARS faction? If you could live in the WARS Universe, would you? Do you think you'd survive?
Yeah, I like the Mavericks, of course. But when we created this, it was important to make sure none were just bad guys for the sake of having a bad guy. Each side had a point of view and a justification for their actions. Could I live in the WARS Universe? In a way, I sort of do. We all do. What happened is WARS is really just a snapshot of what the world looks like sometime. Every side has an agenda. Some are stronger than others militarily, some are more primitive and savage, some just want to be left alone. I think the real brilliance of WARS was that the space travel was limited to our immediate system. This wasn't Star Trek and there wasn't going to be ships traveling the galaxy. It was very short range (comparatively) so it was grounded. The story of the Mumon Rift and the superior Shi being severely weakened (down to our level) by coming through was brilliant. It brought the Universe to us.
Can you tell us anything about the end of WARS and the decision to put it on Hiatus?
At the end of the day, it's all about sales. Decipher had its own internal issues which have been well publicized and the game just wasn't performing as well without the Star Wars name. In business, you have to make business decisions and that's a shame.
Was there anything planned for WARS and never realized you were excited for you could tell us about?
Well, to this day, I have the next set of cards that few people have ever seen. And no, I can't show them to anyone. I realize that's a terrible thing to dangle out there, but it is what it is. It made me sad because I did a lot to name cards in that set. I had the idea that all of the Earther ships should be named after lost civilizations. We had the Atlantis, the Croatoan, and several others. It was a lot of fun. And if I recall correctly, we worked a lot of the fiction we had written into that set so it made it more "official".
You had the experience (if I'm correct) of being at the Decipher Open in Las Vegas, probably the biggest gathering of WARS fans ever. How did the event go back then?
That was interesting, to say the least. I remember it wasn't as well attended as we'd hoped and there were the usual issues at the last moment. Still, it was a good time and I think the players mostly had fun.
While I understand you might not be able to talk much about it, fans have heard whispers about the WARS Movie that was dreamed of and never occurred. What can you tell us about it? How far along actually was it?
I really wasn't involved. I heard a couple of things but nothing concrete. It was probably pitched but I don't know much beyond that.
WARS does seem like was fairly far ahead in using the internet and multimedia to market their game like you touched on. Do you think it would have done better in our modern internet environment?
Hard to tell. We would certainly have gotten much better reach but we'd also be in a pool of greater competition. So it might have been a wash.
If you had a chance to revisit the WARS Universe in another story, is there any element of the story you'd like to play with you didn't get to?
Not necessarily in terms of story, but I would have preferred stronger branding. "WARS" is not an easy word to brand. It needed a title that it could own. By not having that, it was really hard to make it stand out. On top of that, the game is very complicated. I have done probably a thousand demos of SWCCG and then WARS. It's a complicated game system. TCGs that come out today don't come near it. Consider that this game was location based. Getting kids with short attention spans to wrap their heads around that is very, very hard.
Do you have a message of fans of WARS on this 10th Anniversary?
Just to thank everyone that supported that project. I still think it's an incredible property. When I look at some of the garbage on TV that passes for "intelligent sci-fi" I wonder would have happened if we could have followed through with the larger plans. There have been attempts over the years to move the license forward but I don't think anything has come of it. Would I work on this license again? Yeah, I'd love to. Maybe the fans should start writing stories. Find a central place to store them and start hastagging and Facebooking to them. Build a ground swell of support and introduce new fans to a future where a tear opens in our solar system and we suddenly discover we're not alone after all.
Congratulations to DON PENNEY the winner of the 10th Anniversary WARS Fanfiction Contest!
Don wins a copy of WARS: The Battle of Phobos: Stretti, and we'll be contacting him for where to mail his book to him soon!
Thank you to Jim Perry for being our guest judge for this contest, and to everyone who has ever taken the time to write WARS stories!
You can read the story RIGHT HERE AT THIS LINK, but here's a taste of it to pique your interest....
“WHAT ARE YOU?” Its voice thundered in my mind as I struggled to breathe, struggled to see. Acrid smoke filled what was left of the bridge, while my ears still rung from the decompressions and violent blasts. Slowly sight and sense returned. Sharp pain flared at the slightest movement as I found my bearings, suspended a half meter from the deck and clamped tightly in the grip of a chitinous arm. Held firm and unmoving, it was surely crushing ribs as it lifted me for inspection. I followed the arm to the black mass of the body, feeling the pulsing heat as it seemed to glow from within. Brief understanding gave way to further horror with the realization it was not some exo-suit, but a massive insect-like creature. Its head drew close, the hot wretched breath grew in what was surely my last vision. Yet is paused. Obsidian, alien eyes stared at me for a moment and then it dropped me against the bulkhead.
Read more here...
Hey Everyone, I'm sorry there haven't been any updates.
The good news is "An Eloquence of Time and Space" has garnered a lot of interest, and I'm really happy to have written such a successful book. The bad news is that has been taking up a lot of my time.
Until then, I've realized that I need to make sure I get everything together for the 50th Anniversary of WARS. on October 6th and make sure that the things that need to get posted that day are ready! So I'm going to be focusing on that.
This blog will resume, twice weekly, once all this hullabaloo is done! Till then during next week unless I finish some posts I'll be posting up some of the other interviews I've gotten instead of articles.
Thanks for your patience!
Hey everyone I just wanted to let you know that this blog is going to be going to twice a week now. With my current schedule of things, trying to complete three posts a week has just slowed down two of the posts most of time, and rushed them or left them incomplete. I'd rather the blog be consistent than this constant random post timing. Sorry about the reduced frequency of posts.